Design systems became AI-orchestrated ecosystems in 2026. Who's actually benefiting from this automation?

I’ve spent the last 18 months leading our design system through a transformation that still feels surreal. We went from a Figma library + Storybook docs setup to what I can only describe as an autonomous design infrastructure. And honestly? I’m not sure whether to celebrate or raise concerns.

From Static to Sentient

Two years ago, our design system was basically a glorified file repository. Designers would update components in Figma, engineers would manually translate them to React, and we’d have quarterly “alignment sprints” to fix the inevitable drift. Classic story, right?

Now? When a designer updates a color token in Figma, our CI/CD pipeline automatically:

  • Triggers a PR in GitHub with DTCG-compliant token updates
  • Regenerates Storybook documentation
  • Runs accessibility audits
  • Notifies affected teams in Slack
  • Flags brand inconsistencies before they reach production

We’re not reviewing design changes anymore. We’re reviewing what the AI agent decided to do with them.

The DTCG Moment We’ve Been Waiting For

The Design Tokens Community Group (DTCG) specification finally hit v1.0 stability in late 2025. For those not following this space: this is huge. After years of every company inventing their own token naming conventions, we have an actual standard.

But here’s what surprises me - it took a standardization crisis to make this happen. When Supernova, Figma, Tokens Studio, and Style Dictionary all needed to talk to each other for AI orchestration to work, suddenly interoperability wasn’t optional anymore.

Why did we tolerate fragmentation for so long? I keep asking myself this. We had the W3C Community Group since 2019. But it wasn’t until AI agents needed to consume design data programmatically that organizations actually cared about standards.

Multi-Brand Architecture: The Enterprise Reality

The other shift that’s radically changed our work: abandoning the “one design system for everyone” fantasy. Enterprise teams are moving to orchestrated multi-brand systems - a core set of primitive tokens that get intelligently overridden for different products, brands, or platforms.

Our AI orchestration layer manages these overrides now. It knows which tokens cascade where, which components inherit from the core system, and which need brand-specific variants. This modularity is powerful, but it also means the system is now too complex for any one person to fully understand.

The Vibe Coding Question

Then there’s the vibe coding phenomenon - designers using Cursor IDE and Claude Code to ship production code directly. I’ve watched designers on our team go from wireframing in Figma to deploying React components in the same afternoon. No engineering handoff. No translation layer.

The AI Design Systems Conference next week is entirely focused on teaching designers to code with AI. Market projections show ~32.5% CAGR for AI-powered design-to-code tools through 2032.

Part of me loves this. Democratization! Faster iteration! Empowered designers!

But another part asks: What happens to intentionality? When the AI fills in the implementation details, are we losing something essential about the craft? When designers don’t need to understand how CSS cascade works because Claude handles it, does that matter?

Who Owns the System?

Here’s the question keeping me up at night: Who owns a design system when AI manages most of it?

Traditional ownership was clear: designers owned the vision, engineers owned the implementation, product owned the prioritization. But when an AI agent:

  • Generates accessible markup automatically
  • Maintains brand consistency through automated audits
  • Manages token propagation across products
  • Creates variants based on usage patterns

…who’s actually responsible when something breaks? When the automated accessibility audit passes but the experience is still confusing? When the AI optimizes for consistency at the expense of creative expression?

Accessibility Theater

I’m particularly worried about accessibility becoming performative. Our AI tools check WCAG compliance, color contrast ratios, ARIA labels. Everything looks great in the audit. But I’ve noticed components that are technically accessible but experientially terrible for keyboard users or screen readers.

The AI knows the rules but not the intent. And when designers trust the automation completely, we stop questioning whether we’re building the right thing.

The Designer-Developer Relationship

This shift is fundamentally changing how designers and engineers collaborate. Some teams love it - faster iteration, fewer handoff meetings, more time for strategic work. Others feel like they’re losing the creative dialogue that happens during implementation.

A senior frontend engineer on our team told me: “I used to help designers understand technical constraints. Now I just review PRs from the AI. It’s efficient but lonely.”

Are we trading collaboration for velocity? Is that a fair trade?

So Who Benefits?

After all this automation, I keep asking: who’s actually winning?

  • Product teams: Definitely. Faster iteration, more consistency, less coordination overhead.
  • Designers: Mixed. More autonomy, but also more responsibility for technical quality they might not fully understand.
  • Engineers: Also mixed. Less grunt work, but also less creative problem-solving and collaboration.
  • Users: Hopefully. More consistent experiences, better accessibility (in theory). But also more sameness?
  • Platform vendors: Absolutely. Supernova, Figma, the whole ecosystem.

I’d love to hear from others navigating this shift. Are you seeing similar transformations? What are you optimizing for? And where are you drawing the line between automation and human judgment?

Because I genuinely don’t know if we’re building the future of design systems or sleepwalking into a world where we’ve automated away the parts that actually mattered.

Maya, this resonates deeply with what we’re seeing from the product side. The velocity gains are real - we’ve cut design-to-deployment time by ~60% since implementing AI orchestration. But the hidden costs are starting to surface.

The ROI Measurement Problem

Here’s what’s tricky: when I report to our CFO that we’ve automated the design-to-code pipeline, the immediate question is “what’s the ROI?” And honestly? I don’t have a clean answer yet.

We’re shipping features faster, yes. But we’re also spending more on:

  • Platform orchestration subscriptions (Supernova isn’t cheap at enterprise scale)
  • AI tool licenses for every designer who now needs Cursor/Claude access
  • Engineering time reviewing AI-generated PRs that are technically correct but architecturally questionable
  • Accessibility remediation when automated audits miss experiential issues

The cost structure shifted from visible (engineering hours) to hidden (platform fees + remediation). Makes it harder to justify continued investment when the budget conversation happens.

Designer Autonomy vs Brand Consistency

Your point about ownership really hits home. We’re in this weird middle ground where:

  • Designers have the autonomy to ship code directly (which they love)
  • But they’re constrained by automated brand consistency rules (which they sometimes resent)
  • And when something breaks in production, product is left figuring out who’s accountable

Last quarter we had a situation where a designer used the AI tools to ship a new checkout flow variant. Automated audits passed. Brand guidelines checked out. Shipped Friday evening.

Monday morning: conversion dropped 12%. The AI had optimized for visual consistency but completely ignored the behavioral psychology of our specific user base. No human reviewer caught it because everyone assumed the automation was trustworthy.

The Cross-Functional Blur

The other challenge: traditional team boundaries are dissolving in ways that make org structure conversations… interesting.

  • Do we still need dedicated frontend engineers if designers ship production React?
  • Should design systems teams report to product, engineering, or design?
  • When the AI orchestrates multi-brand token management, who actually owns the design system?

We tried a “platform team” model but quickly discovered that being good at Kubernetes doesn’t mean you understand design token semantics. And designers who are amazing at visual systems don’t necessarily think about CI/CD failure modes.

It’s not a staffing problem - it’s a “we don’t have job descriptions for these hybrid roles” problem.

Build vs Buy for Orchestration

Your mention of Supernova raises the build-vs-buy question we’re constantly debating. The orchestration platforms are powerful, but they also create vendor lock-in that makes me nervous.

We explored building our own orchestration layer on top of open-source tools (Style Dictionary, Tokens Studio). Engineering estimated 6-8 engineer-months. Leadership saw the Supernova demo and said “why would we build this ourselves?”

Fair question. But now we’re deeply coupled to their API contracts, their release schedule, their pricing model. What’s the exit strategy if they pivot or get acquired?

Where I Draw the Line

To your closing question about automation vs human judgment: I think the line is strategic intent vs tactical execution.

AI orchestration is fantastic for:

  • Maintaining consistency across artifacts
  • Catching common accessibility violations
  • Managing token propagation
  • Automating documentation updates

But I insist on human review for:

  • New design patterns that establish precedent
  • Changes that affect core user flows
  • Accessibility beyond automated checks
  • Anything customer-facing in high-stakes moments (checkout, onboarding, error states)

The automation should accelerate the process, not replace the judgment.

How are others thinking about governance in this new model? Especially curious how engineering-led orgs are handling this vs design-led companies.

This conversation hits close to home. We’re in the middle of this transformation at a Fortune 500 financial services company, and let me tell you - the engineering implications are both exciting and terrifying.

The CI/CD Integration Reality Check

Maya, your automated pipeline sounds amazing on paper. Here’s what we discovered when we tried to implement something similar:

Our existing CI/CD was built for engineers who understand build failures, deployment rollbacks, and infrastructure constraints. When we opened it up to designers shipping code via AI tools, we hit friction points we never anticipated:

  1. Designers don’t think in terms of build pipelines. When their Figma-to-React deployment fails because of a Kubernetes quota limit, they’re stuck. The error messages are meaningless to them.

  2. AI-generated code often passes tests but violates architectural patterns. We had AI tools generating inline styles instead of using our CSS-in-JS system. Technically correct, functionally problematic.

  3. Rollback processes assume technical knowledge. When an AI-assisted deployment causes production issues, can a designer confidently revert? Or do they panic and call engineering?

We ended up building an abstraction layer on top of our CI/CD specifically for design-driven deployments. It cost us 4 engineer-months and introduces another potential point of failure.

Code Quality Concerns

David’s point about “technically correct but architecturally questionable” code is a huge concern from the engineering side.

Example: Our AI tools generated a component that passed all our automated tests. WCAG compliant, brand-consistent tokens, proper TypeScript types. Shipped to production.

Two weeks later we discovered:

  • It wasn’t memoized, causing unnecessary re-renders
  • It imported the entire lodash library for one utility function
  • It duplicated logic that already existed in our shared utilities
  • The bundle size increased by 40KB for a simple button variant

The AI optimized for completeness, not for integration with our existing system. A human engineer would have seen the existing patterns and adapted. The AI just… generated working code.

We now have engineering code review requirements for AI-generated components, which somewhat defeats the purpose of the automation.

Team Structure Implications

Your question about whether we still need frontend engineers? Here’s my honest take as someone managing 40+ engineers:

Short term: Absolutely yes, but the role is shifting.
Long term: I genuinely don’t know, and that keeps me up at night.

Right now our frontend engineers are:

  • Reviewing AI-generated code for architectural fit
  • Building and maintaining the abstraction layers that make AI tools work for designers
  • Debugging production issues that span the design system, AI tools, and application code
  • Teaching designers enough about browser performance, accessibility, and React patterns to make informed decisions

But here’s the uncomfortable truth: junior frontend work has essentially disappeared. We used to hire junior engineers to implement designs. That’s… mostly automated now. Which means:

  1. Our hiring pipeline is broken (no entry-level roles → no senior engineers in 5 years)
  2. Mid-level engineers feel threatened (is their work next?)
  3. Senior engineers are overwhelmed (everyone needs architecture review now)

I don’t have a good answer for this yet. And I’m hearing similar concerns from other engineering leaders.

DTCG Adoption Benefits (With Caveats)

The DTCG standardization has been genuinely helpful in our multi-product environment. We have 12 different product lines, each with slightly different brand requirements but shared core design principles.

With DTCG-compliant tokens:

  • Our orchestration layer can manage overrides programmatically
  • Design changes propagate correctly across products
  • We can actually track token lineage (which products use which variants)

But the adoption process was painful. We had 4 years of legacy token naming conventions. Migration required:

  • Automated tooling to convert old tokens to DTCG format
  • Manual review of edge cases (automated tools made wrong assumptions)
  • Coordination across 12 product teams to update at the same time
  • Regression testing across all products

The standardization is worth it, but the path there is messy. Especially when you’re dealing with enterprise systems that can’t afford downtime.

Technical Debt Risks from Over-Automation

Here’s my biggest fear: We’re creating a new category of technical debt that we don’t know how to manage yet.

Traditional tech debt: code that works but needs refactoring. We have tools, processes, and cultural understanding around this.

AI orchestration debt: what happens when:

  • Our design system is deeply coupled to Supernova’s API contracts, and they release a breaking change?
  • The AI generates hundreds of components using patterns we later realize are anti-patterns?
  • Our orchestration layer has 18 months of accumulated configuration that no single person fully understands?
  • The designers who shipped code via AI tools have moved on, and nobody knows why certain decisions were made?

We’re trading implementation debt for integration debt. And I’m not convinced we’ve made the tooling to manage it.

What I Actually Think We Need

David asked about governance. Here’s what’s working for us (imperfectly):

  1. Clear swim lanes for automation: Token propagation, documentation generation, accessibility checks = automated. New patterns, core user flows, performance-critical code = human review.

  2. Hybrid review process: Designers review design intent, engineers review technical implementation, product reviews business impact. AI-assisted or not, multi-perspective review catches different issues.

  3. Observability for AI-generated code: We tag AI-assisted PRs in our system so we can track which components have higher bug rates, performance issues, or accessibility complaints. Data beats assumptions.

  4. Escape hatches everywhere: Designers should be able to ship via AI. But when things get complex or performance-critical, there’s a clear path to bring in engineering expertise.

The key insight for us: AI orchestration is a tool, not a replacement for cross-functional collaboration. When we treated it as “now designers don’t need engineers,” we failed. When we treated it as “designers and engineers can both move faster,” we saw real benefits.

@maya_builds - your accessibility theater concern is spot-on. We’ve started requiring manual accessibility testing by actual users (keyboard-only, screen reader users) for any AI-generated component before it hits production. Automated audits are necessary but not sufficient.

@product_david - your ROI question: we measure it by tracking time-to-first-deploy for new features (down 58%) and designer satisfaction scores (up 40%). But we also track regression rate (up 23%) and engineering time on design system maintenance (up 35%). The full picture is complicated.

Anyone else dealing with the “who owns production issues” question when AI is involved in the creation process? That’s our next big organizational challenge.

Coming at this from a very different angle - I’m a filmmaker/creative tech person, not a designer or engineer - but the vibe coding phenomenon hits SO close to what I’m experiencing with AI creative tools.

The Democratization Promise

Maya, when you talk about designers shipping production code in the same afternoon… I felt that. I’ve been using Runway, Pika, and now experimenting with Claude Code to build interactive web experiences for my film projects.

Six months ago, I couldn’t code. I understood HTML/CSS basics but JavaScript was opaque to me. Now I’ve shipped three interactive documentary pieces with complex React components, real-time data visualization, and responsive design. Not because I learned to code - because Claude Code translated my creative intent into working code.

This is genuinely transformative for creative people who’ve been locked out of certain mediums by technical gatekeeping. The barrier to building interactive experiences used to be “can you code?” Now it’s “can you think through the experience you want to create?”

That’s powerful democratization. People like me can finally build things we’ve been imagining for years.

But Also… The Craft Question

Here’s where I start to feel conflicted, and it connects to your intentionality concern:

When I used Claude Code to build an interactive timeline for my documentary about generative media, the AI made hundreds of micro-decisions I wasn’t even aware of:

  • How the animation easing curves worked
  • Which state management pattern to use
  • How to optimize re-renders
  • Accessibility keyboard navigation patterns
  • Browser compatibility fallbacks

I got a working product, but I didn’t understand it. And when something broke during a live presentation, I couldn’t debug it. I had to copy-paste error messages back into Claude and hope it could fix itself.

It reminded me of photographers who switched to computational photography on smartphones. You can get amazing results without understanding aperture, ISO, or shutter speed. But when the AI makes a choice you don’t want, you have no manual override because you never learned the fundamentals.

Are we creating a generation of builders who can orchestrate AI but can’t actually build?

The Creative Constraint vs Freedom Paradox

Here’s what’s fascinating about design systems becoming AI-orchestrated:

In film, constraints often drive creativity. Limited budget forces innovative solutions. Black and white cinematography creates a different visual language. Fixed focal length lenses change how you frame shots.

But with AI-orchestrated design systems, you’re getting constraints you didn’t choose and might not even recognize:

  • The AI optimizes for brand consistency (constraint you might want)
  • But it also follows patterns from its training data (constraint you didn’t ask for)
  • It generates “technically correct” solutions (meets accessibility guidelines)
  • But might miss culturally specific or emotionally resonant details (the creative intent)

Luis mentioned the AI doesn’t understand intent. That’s EXACTLY it. The AI knows the rules but not the why behind breaking them intentionally.

I’ve noticed this in AI-generated film work too. Runway can create visually consistent footage, but it lacks the intentional imperfection that makes things feel human. A handheld camera shake, an unconventional cut, a color grade that breaks the “rules” - these are choices that AI tools actively fight against because they’re trained on “correct” patterns.

The Prototype to Production Gap

David, your checkout flow story resonates. I’ve had similar experiences:

Used AI tools to prototype an interactive web piece. Looked great. Shipped it.

Then I watched actual users interact with it during a screening. The AI had:

  • Put navigation in places I found intuitive (because I designed it) but users found confusing
  • Optimized touch targets for average finger size, missing that my audience skews older
  • Used animation timing that felt smooth on my MacBook Pro but janky on older devices
  • Created perfectly WCAG-compliant contrast that was still hard to read in the screening environment’s lighting

The AI got me 80% there incredibly fast. The last 20% - the part that requires understanding your specific users in their specific context - still needs human judgment.

And honestly? When you’re moving that fast from prototype to production, it’s easy to skip the user testing that would catch those issues. The velocity itself becomes dangerous.

Accessibility Beyond Compliance

Maya’s accessibility theater point deserves more attention. I’ve been part of film festivals that have mandatory accessibility requirements - audio description, closed captions, sensory-friendly screenings.

You can technically comply and still create terrible experiences. Automatically generated captions that are “accurate” but don’t capture tone, emotion, or timing. Audio description that describes what’s visible but misses the cinematic intent.

Accessibility is about empathy and understanding, not just rule compliance. And AI tools optimize for the measurable rules, not the experiential intent.

When AI generates accessible markup, it’s checking boxes. When a human designs for accessibility, they’re thinking “how does this feel for someone navigating by keyboard?” or “is this screen reader experience as rich as the visual one?”

That’s not something you can automate away.

Who Benefits? The Creative Class Divide

To your final question, Maya - who benefits? From where I sit:

Benefits:

  • Non-technical creatives like me who can finally build the things we imagined
  • People locked out of expensive design/dev tools and education
  • Solo creators and small teams competing with larger studios

Risks:

  • Loss of craft and deep understanding
  • Homogenization (everyone using same AI tools → similar aesthetic outcomes)
  • Increased dependency on platform vendors (what happens when Runway or Claude change pricing?)
  • The “creative middle class” - mid-level designers/developers - getting squeezed

There’s a class divide forming:

  • Elite practitioners who understand both the craft and how to direct AI
  • AI-native creators who can orchestrate tools but lack foundational skills
  • Traditional practitioners who resist AI and get left behind

I don’t know where I fit in that spectrum. Some days I feel empowered. Other days I feel like I’m learning to be a good prompt engineer instead of a good builder.

The Part That Actually Matters

Your closing line hit me: “sleepwalking into a world where we’ve automated away the parts that actually mattered.”

In filmmaking, what matters isn’t the camera or the editing software. It’s the vision, the emotional truth, the human connection. The tools are just tools.

But when the tools become so powerful that they make creative decisions for you - and you don’t have the foundational knowledge to recognize or override those decisions - the vision gets diluted.

The question isn’t “can AI build design systems?” It’s “do we still know what we’re trying to build and why?”

And I honestly don’t know if we’re answering that question or avoiding it.

@eng_director_luis - your point about no entry-level roles disappearing is terrifying. I mentor film students, and they’re all learning AI tools. But they’re not learning cinematography fundamentals, editing theory, or sound design principles. They’re learning to describe what they want to an AI. What happens in 5 years when they need to solve problems the AI can’t handle?

@product_david - the behavioral psychology miss in your checkout flow is exactly what I mean about intent vs automation. The AI doesn’t understand your users’ mental models. It just knows patterns from its training data.

Has anyone found a way to teach AI tools about creative intent and user-specific context? Or is that fundamentally human territory?

This discussion has surfaced some critical strategic questions that I’m taking back to my leadership team. Sarah and Luis, your perspectives are making me rethink how we’re approaching this entire transformation.

Measuring Design System Adoption in the AI Era

Luis, your comment about observability for AI-generated code is brilliant. We haven’t been tracking this systematically, and I think that’s a blind spot.

What I’m proposing internally: Tag every design system component with metadata about its origin:

  • Human-designed, human-coded
  • Human-designed, AI-coded
  • AI-assisted design, AI-coded
  • Iteration count (how many AI refinements)

Then correlate with:

  • Bug reports
  • Performance metrics
  • User satisfaction scores
  • Time-to-remediation when issues occur

The goal isn’t to prove “AI bad” or “AI good” - it’s to understand which types of work benefit from AI orchestration and which don’t.

Sarah’s 80/20 observation is probably accurate, but we need to know what the 20% actually is for our specific product and users.

Platform Team Staffing Implications

Luis’s point about hybrid roles with no job descriptions hits home. We’re hiring for a “Design Systems Platform Engineer” right now and honestly… we don’t know what we’re looking for.

Do we need:

  • A designer who learned infrastructure?
  • An engineer who learned design systems?
  • A product manager who understands both?
  • All three as a team rather than a single role?

The old mental models don’t work. And HR is pushing back because our job description doesn’t map to any standard career ladder or compensation band.

I suspect we’re going to see new role archetypes emerge:

  • AI orchestration specialists: People who understand how to connect design tools, AI agents, and deployment pipelines
  • Quality arbiters: Human reviewers who understand both design intent AND technical implementation deeply enough to catch what AI misses
  • Context translators: People who can encode user-specific constraints and business logic into prompts/config that AI can actually use

But we’re inventing this as we go, and it’s messy.

Build vs Buy Revisited

After reading everyone’s experiences, I’m more convinced we need an exit strategy for our Supernova dependency.

The platform vendors are winning too much. Not because they’re predatory, but because we’re outsourcing critical organizational knowledge to their systems.

Luis mentioned the orchestration layer nobody fully understands - that’s terrifying from a business continuity perspective. What happens if:

  • Supernova gets acquired by a competitor
  • Their pricing model changes (SaaS always reprices upward)
  • They pivot their product strategy
  • They shut down (remember all the no-code tools that died?)

Maybe the right model is: Use commercial platforms for acceleration, but maintain open-source fallback infrastructure. Build expertise in the underlying standards (DTCG, Style Dictionary) so we’re not completely dependent on any one vendor.

Yeah, it’s more expensive short-term. But the lock-in risk might be more expensive long-term.

Future Prediction: Autonomous Design Systems

Here’s where I think this is headed, and I’d love reality checks:

Phase 1 (now): AI automates design-to-code translation and token propagation. Humans review and govern.

Phase 2 (12-18 months): AI starts making design decisions autonomously based on usage data and A/B test results. It suggests new component variants based on user behavior patterns.

Phase 3 (2-3 years): Fully autonomous design systems that evolve themselves. The AI:

  • Monitors user interactions
  • Identifies pain points
  • Proposes and tests design solutions
  • Implements changes automatically
  • Reports outcomes to human stakeholders

Humans shift from “reviewing AI’s implementation” to “setting strategic guardrails and objectives.”

The governance model becomes: Define what success looks like (conversion rates, accessibility compliance, brand consistency, performance budgets), and let AI optimize within those constraints.

Is that where we’re going? Because if it is, we need very different organizational structures and skills than we’re building today.

The Questions That Keep Me Up

  1. Attribution and accountability: When an AI-orchestrated component causes a production incident, who’s liable? The designer who initiated the change? The platform vendor? The engineering team that didn’t catch it in review? This isn’t theoretical - our legal team is asking.

  2. Institutional knowledge decay: If AI handles implementation details, do we lose the organizational knowledge to rebuild without AI? What happens during the next AI winter or when vendors consolidate?

  3. Homogenization risk: Sarah’s point about everyone using the same tools leading to similar aesthetics. Are we optimizing for consistency at the expense of differentiation? Does our brand become “generic AI-generated design”?

  4. Trust calibration: How do we train teams to trust AI enough to move fast but not so much that we skip critical thinking? That’s a cultural challenge, not a technical one.

  5. ROI in a multi-year timeframe: The costs are immediate (platform fees, training, infrastructure). The benefits compound over time. How do we defend this to CFOs who want quarterly results?

What I’m Changing Based on This Discussion

Short-term actions for our team:

  1. Implement observability for AI-assisted work (Luis’s suggestion) - track origin and outcomes systematically

  2. Human review requirements for high-stakes flows (my earlier point, reinforced by Sarah’s experiences) - checkout, onboarding, error states always get manual review

  3. Manual accessibility testing (Luis and Maya’s points) - automated audits are necessary but not sufficient

  4. Build vs buy analysis for orchestration - understand our exit strategy before we’re more deeply locked in

  5. Role definition project - work with HR to create actual job descriptions for the hybrid roles we need

  6. Vendor diversification exploration - can we use open-source tools as fallback for critical infrastructure?

Longer-term strategic questions:

  • What does organizational structure look like in Phase 3 (autonomous design systems)?
  • How do we build teams that can govern AI rather than just use it?
  • What’s the right balance between velocity and institutional knowledge preservation?

@maya_builds @eng_director_luis @sarah_creates - thank you for this conversation. I’m forwarding this thread to our VP Engineering and Head of Design. The cross-functional perspectives here are more valuable than any consultant deck.

For others following along: What governance models are you implementing? And how are you thinking about the long-term organizational implications of AI-orchestrated design systems?