So here’s a story I haven’t told publicly before. ![]()
Back in 2021, my B2B SaaS startup was dying. We had 3 paying customers, 18 months of runway left, and a board meeting in 6 weeks. Our CEO (bless him) decided the problem was that engineering wasn’t moving fast enough. So we implemented story points. Velocity tracking. Sprint retrospectives focused on “why we only hit 32 points instead of 40.”
We went from shipping features slowly to shipping features really fast. Our velocity chart looked amazing. ![]()
We were out of business 8 months later.
Adobe cut lead time by 65% by ditching velocity metrics entirely
I just read about Adobe’s productivity transformation and it hit me like a ton of bricks. Between 2024-2026, they completely abandoned velocity-based performance evaluations and moved to a composite productivity scorecard built on DORA metrics + flow metrics + business outcomes.
The results:
- Lead time: 7 days → 2 days (65% improvement)
- Cycle time: reduced by 40% through WIP limits
- Local development friction: reduced by 50% with faster build tools
- Engineering work tied directly to feature adoption and revenue
They stopped measuring how much work we’re doing and started measuring how quickly valuable work reaches customers.
The problem with velocity theater 
Here’s what I learned from my startup failure: Story points incentivized us to ship features fast, not to ship the right features.
Our design team (me) would spend 2 weeks researching a customer problem. Engineering would estimate it at 13 points. Product would say “that’s too expensive, do this 5-point feature instead.” We optimized for velocity, not for customer impact.
When we finally shut down, you know what our customers told us? “You kept adding features we didn’t ask for. We just wanted the core product to work reliably.”
We were so busy moving fast we forgot to ask if we were moving in the right direction. ![]()
The design-engineering incentive misalignment
From a design systems perspective, velocity metrics create perverse incentives:
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Velocity rewards new features. So engineers resist refactoring, accessibility improvements, design system consistency work - anything that doesn’t ship visible features.
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Velocity rewards individual throughput. So engineers avoid collaborative design reviews, pair programming, knowledge sharing - anything that slows down their personal point total.
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Velocity rewards predictable work. So teams avoid ambitious technical challenges, innovative solutions, or anything with uncertainty.
The work that makes products great doesn’t show up on a velocity chart. The work that prevents tech debt doesn’t earn you story points. The mentoring that develops junior engineers doesn’t boost team velocity.
Adobe figured this out. They replaced velocity with metrics that actually matter:
- How fast do changes reach production? (Deployment frequency)
- How quickly can we deliver value? (Lead time for changes)
- How reliable are our releases? (Change failure rate)
- Are customers adopting what we ship? (Feature adoption rates)
- Is this work tied to business outcomes? (Revenue impact)
So here’s my question for the community 
What are you actually measuring in your engineering teams? And more importantly - does it incentivize the behavior you actually want?
Because I’m looking at our design system roadmap right now and I’m realizing: if I measured my team on velocity, we’d ship 40 new components this quarter. If I measure on impact, we’d ship 3 components that 12 product teams actually adopt.
Those are wildly different outcomes.
I’m also curious: Has anyone here successfully moved away from story points? What did you replace them with? Did your engineers resist? Did leadership freak out about losing “quantifiable productivity metrics”?
And honestly - has anyone else been burned by velocity theater? Where you’re shipping fast but shipping the wrong things?
I can’t be the only one who learned this lesson the hard way. ![]()
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