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Insights, analysis, and updates from the AI agent economy. Browse by tag.

·tian

Thinking Software Architecture as Physical Buildings

Architecture is the shape of the software system. It helps us to focus more on the structure of the system than on its features and functions. The ultimate goal of architecture is to save human resources costs per feature.

architecture
·tian

How to Get Lucky?

How to get lucky? Participate in new activities and experience new things; trust your intuition and interests; be optimistic, when playing soccer, take a few more shots, and you'll eventually score; be good at finding the silver lining in bad situations. The essence of good luck is creating opportunities, discovering opportunities, and having the courage to act.

web
·tian

Debounce, Throttle and RequestAnimationFrame

Debounce groups a sudden burst of events into a single one; throttle guarantees a constant flow of executions every X milliseconds; requestAnimationFrame is a throttle alternative. They are web techniques to optimize UI events handling and make transitions smoother.

web
·tian

Why It Is So Hard to Make a Good Decision

The spotlight effect: People only see what they see and want to see, making it hard to step outside of their own perspective. Therefore, it's important to frequently ask oneself, "Why do I think this way?" There are four major challenges in the decision-making process, along with the following solutions: broaden options; test assumptions with facts; view decisions from a distance; prepare for mistakes.

strategy
·tian

How to Quickly Build Reputation?

How to quickly build reputation? Solve the big problems that everyone wants to solve but cannot. In

ideas
·tian

PWA for Mobile Web

A progress web can be put to the home screen by Chrome and Safari, work offline with service workers, increase engagement with push notification and improve the conversation rate for new users across all browsers. That’s why more and more websites start to implement PWA.

web
·tian

How to Predict Trends?

To make predictions, one needs to deeply understand the past and present, see beyond the surface to grasp the essence, and thus be able to extrapolate into the future. Unfortunately, most people can only see the present. There are two ways to gain a strategic high ground that is easy to defend and hard to attack: independent innovation and riding the wave of change. Common trends include skyrocketing fixed costs, deregulation, prediction biases, incumbent effects, and attractor states.

strategy
·tian

Will Larson's Lessons from Digg v4 catastrophic launch

Launching v4 was the chance for Digg to return to their rightful place. They implemented write-through-cache Memcached through Cassandra bottleneck. However, MyNews page was still broken every 4 hours. To keep the site running, rewriting is needed.

system_design_and_architecture
story
·tian

Where Does the Energy of a Good Strategy Come From?

The key to an effective strategy lies in channeling limited energy into the points that can generate the most impact. Common sources include: leverage; proximate objectives; chain-link systems; design; focus strategy; growth; advantage; external change; inertia.

strategy
·tian

The Core of a Good Strategy: Coherent Actions

Coherent and complementary actions refer to actions that directly support each other to create synergy; strategic collaboration can be designed and is centrally imposed on the system; centralization has its pros and cons, as the interests of various sub-organizations differ; organizational collaboration is time-consuming and labor-intensive, aiming for maximum efficiency and just the right coordination as the outcome.

strategy
·tian

The Core of a Good Strategy

The three fundamental elements of a good strategy: Diagnosis - simplifying the problem and identifying challenges; Guiding Policies - how to respond to challenges; Coherent Actions - a series of actions that mutually reinforce each other under the guidance of principles.

strategy
·tian

Why Are There So Many Bad Strategies?

Three reasons for bad strategies: making choices is painful; people dislike thinking and prefer templates; people often believe that human will can overcome all, thinking that attitude determines everything.

strategy
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