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Good Strategy and Bad Strategy (Part 1)

· 4 min read

Intro: Focusing on Obstacles

A strategy is like designing and throwing a bunch of punching combos: where is the enemy? Where to punch? Where NOT to punch? How to punch? How does your first punch help the second and third ones?

Fighting Combos

The key idea of this book is the kernel of good strategy. Kernel of strategy = diagnosis + guiding policy + coherent actions.

PART I GOOD AND BAD STRATEGY

1 GOOD STRATEGY IS SURPRISING

A good strategy is surprising but reasonable. For example, when Steve Jobs returned to Apple, he cut the product lines to a few profitable ones. When asked how to compete against the Wintel standard, he just smiled and said, "I am going to wait for the next big thing."

Another example is Desert Storm. While the media exposure was focusing on the main troops moving slowly in the frontline, another group of military force was moving across the empty desert of southern Iraq as a "left hook."

Doing everything and thinking everything is important means everything is equally unimportant. Good leaders are supposed to know what to do and what NOT to do.

2 DISCOVERING POWER

When we ask what a strategy 101 is, a fundamental answer is SO strategy (Strength + Opportunity).

Shakespeare says in Helmet: there is nothing either good or bad, but thinking makes it so. From a dynamic perspective, strength and weakness are relative. The story of David and Goliath is a good example. People may think that David, the small and the inexperienced, can never fight against Goliath, the giant and the experienced. However, the truth is that David leverages the shepherd's sling to beat the slow and clumsy Goliath.

Walmart vs. Kmart is another example of finding strength out of where people hardly see. The traditional wisdom of retailing believes that a full-category grocery store has to be placed in an area with the population of at least 100K. However, Walmart can launch its store where there is less population than 100k. How could this happen? It is because that Walmart has a way more efficient supply management system, which makes those stores into an organic network; on the contrary, Kmart does not have close relationships between stores, and they cannot get united, cannot lower inventory costs, and cannot negotiate against suppliers as a whole.

In Cold War, Andrew Marshall designs the strategy to compete against the Soviet Union with comparative advantages - back by the economic and technological advantages of the US, developing things with huge costs but cannot establish actual offensive threats, like increasing the accuracy of missiles or quiet submarines.

3 BAD STRATEGY

Bad strategy is formalism. People mistakenly think the form of the strategy is the most important and cannot embrace the reality. There are four hallmarks to detect bad strategy.

  1. ==fluff==: strategy should not be just a collection of fancy buzzwords.
    • e.g. a major bank says, "Our fundamental strategy is one of customer-centric intermediation." = "Our bank's fundamental strategy is being a bank.".

  2. ==failure to face the challenge==:
    • If you fail to identify and analyze the obstacles, you don't have a strategy. Instead, you have either a stretch goal, a budget, or a list of things you wish would happen.

    • It takes caution to establish =root-level metrics. ==If you can't measure it; you can't improve it. However, are you improving the right thing?==

      • OKR-driven Google vs. KPI-driven Baidu
    • A successful example is DARPA.

  3. mistaking goals for strategy.
    • e.g., a 20/20 goal - We will grow revenue by at least 20% each year. We will maintain a profit margin of at least 20%.

    • metrics themselves are not a strategy.

  4. bad strategic objectives
    • Objectives are sub-goals of your goal.
    • A good strategy works by focusing energy and resources on one, or a very few, pivotal objectives whose accomplishment will lead to a cascade of favorable outcomes.
    • What are bad objectives?
      1. Dog's Dinner Objectives. Again, everything important equals to everything unimportant.
      2. Blue-Sky Objectives.

9x Effect

· One min read

The failure rate of a new product can be as high as 40% to 90%. Why is that? The 9x Effect: your new product must be nine times better than existing alternatives to win the market.

  • Companies often overestimate new products by three times.
    • They are driven by dissatisfaction with the status quo and believe that innovation is effective, which leads them to create this new product.
    • The IKEA Effect: effort can increase a worker's affection for the outcome of their labor.
    • They view innovation as an important criterion.
  • Consumers often underestimate new products by three times.
    • They feel satisfied with the status quo and have an aversion to change.
    • Due to a lack of understanding of the product, consumers often hold a skeptical attitude toward new products.

The Problem with Tech Unicorns

· One min read
  1. Millions of users love the brands and leaders of these unicorns. Those tech giants have everything—except a way to achieve high profits.

  2. Three things have changed over the past 25 years.

    1. The rapid growth of unicorn companies has become easier due to the development of cloud computing, smartphones, and social media.
    2. Low interest rates have provided returns for investors.
    3. Some well-known companies (such as Google, Facebook, Alibaba, and Tencent) have demonstrated that wealth primarily comes from:
      • large markets, high margins, and natural monopolies
      • limited physical assets and light regulation
  3. Due to the contentious market for unicorns, profit margins have not consistently improved despite rapid sales growth.

  4. The lightning-fast idea of buying customers at any cost has peaked. After unicorns, a new, more compelling entrepreneurial approach must be designed.

Alas! Andrew Grove said—success breeds complacency. Complacency leads to failure. Only the paranoid (those who embrace change) will survive.

Introduction to Architecture

· 3 min read

What is Architecture?

Architecture is the shape of a software system. To illustrate with a building:

  • Paradigm is the bricks.
  • Design principles are the rooms.
  • Components are the structure.

They all serve a specific purpose, just like hospitals treat patients and schools educate students.

Why Do We Need Architecture?

Behavior vs. Structure

Every software system provides two distinct values to stakeholders: behavior and structure. Software developers must ensure that both values are high.

==Due to the nature of their work, software architects focus more on the structure of the system rather than its features and functions.==

Ultimate Goal — ==Reduce the human resource costs required for adding new features==

Architecture serves the entire lifecycle of software systems, making them easy to understand, develop, test, deploy, and operate. Its goal is to minimize the human resource costs for each business use case.

O'Reilly's "Software Architecture" provides a great introduction to these five fundamental architectures.

1. Layered Architecture

Layered architecture is widely adopted and well-known among developers. Therefore, it is the de facto standard at the application level. If you are unsure which architecture to use, layered architecture is a good choice.

Examples:

  • TCP/IP model: Application Layer > Transport Layer > Internet Layer > Network Interface Layer
  • Facebook TAO: Network Layer > Cache Layer (follower + leader) > Database Layer

Pros and Cons:

  • Pros
    • Easy to use
    • Clear responsibilities
    • Testability
  • Cons
    • Large and rigid
      • Adjusting, extending, or updating the architecture requires changes across all layers, which can be quite tricky.

2. Event-Driven Architecture

Any change in state triggers an event in the system. Communication between system components is accomplished through events.

A simplified architecture includes a mediator, event queue, and channels. The diagram below illustrates a simplified event-driven architecture:

Examples:

  • QT: Signals and Slots
  • Payment infrastructure: As bank gateways often have high latency, asynchronous techniques are used in banking architecture.

3. Microkernel Architecture (aka Plug-in Architecture)

The functionality of the software is distributed between a core and multiple plugins. The core contains only the most basic functionalities. Each plugin operates independently and implements shared interfaces to achieve different goals.

Examples:

  • Visual Studio Code and Eclipse
  • MINIX operating system

4. Microservices Architecture

Large systems are decomposed into numerous microservices, each a separately deployable unit that communicates via RPCs.

uber architecture

Examples:

5. Space-Based Architecture

The name "Space-Based Architecture" comes from "tuple space," which implies a "distributed shared space." In space-based architecture, there are no databases or synchronized database access, thus avoiding database bottleneck issues. All processing units share copies of application data in memory. These processing units can be flexibly started and stopped.

Example: See Wikipedia

  • Primarily adopted by Java-based architectures: for example, JavaSpaces.

Hooked: How to Build Habit-Forming Products?

· 5 min read

@[toc]

Intro

What are habits? Do things just like doing no brainers. Businesses cultivating customer habits gain a significant competitive advantage. This book proposes The Hook Model describing how to form a user habit with four steps:

  1. Trigger
  2. Action
  3. Variable reward
  4. Investment

The Habit Zone

  1. Benefits of Habits

    1. Increasing LTV
    2. Providing Pricing Flexibility. Warren Buffett: People are less sensitive to the price of products they formed routines around.
    3. Supercharging growth. ==More is more principle:== Linear decreasing of the Viral Cycle Time can speed up the user acquisition exponentially.
    4. Sharpening the competitive edge. 9x Effect: new product has to be 9x better than its existing competitor (which users have been familiar with) to win the market.
  2. Successful companies build the mind monopoly.

  3. How to identify the product's habit-forming potential?

    • Not all software usage could form a habit. As presented above, only a behavior happens with ==enough 1) frequency and 2) perceived utility==, a.k.a entering a habit zone, can help to make it a default behavior.
habit zone
  1. Habit-forming technologies often start as vitamins, but once the habit is formed, they become painkillers.

The Hook Model

Trigger

What cues people to take action? Triggers.

  1. External triggers to attract users first
    1. Paid triggers
    2. Earned triggers
    3. Relationship triggers
    4. Owned triggers
  2. Internal triggers
    1. Related to thoughts, emotions (particularly negative ones), or preexisting routines
    2. people suffering from symptoms of depression used the Internet more.
  3. The goal of a habit-forming product is to kill or relieve the user's pain.

Action

How to initiate any behavior?

B = MAT (behavior = motivation + ability + trigger)
  1. Motivation
    1. Three ==Core Motivators==. all humans are motivated
      1. to seek pleasure and avoid pain;
      2. to seek hope and avoid fear;
      3. and finally, to seek social acceptance and avoid rejection.
    2. examples
      1. Barack Obama's Hope Poster
      2. Sex Sells
      3. Sports Ads
      4. Ads trigger negative emotions such as fear
  2. Ability
    1. Easier task leads to the higher adoption rate
    2. Six elements of simplicity
      1. Time
      2. Money
      3. Physical effort
      4. Brain cycles
      5. Social deviance
      6. Non-routine
    3. examples
      1. Login with Facebook
      2. Share with twitter
      3. Search with Google
      4. Snap a picture with iPhone lock screen
      5. Pinterest infinite scroll
      6. Twitter uses the homepage to encourage certain behaviors
  3. Daniel Kahneman: Four mental biases
    1. The Scarcity Effect: The appearance of scarcity affected their perception of value
      • e.g. Amazon "Only 6 left in stock."
    2. The Framing Effect: The mind takes shortcuts informed by our surroundings to make quick and sometimes erroneous judgments.
      • e.g. Tasting the same wine, the higher the price, the more pleasure people will feel.
    3. The Anchoring Effect: People tend to anchor to one piece of information when making a decision.
      • e.g. 30% off
    4. The Endowed Progress Effect: people are more motivated when they believe they are nearing a goal.
      • e.g. Linkedin Progress Bar near to finish to improve your profile strength.

Variable Reward

  1. Principles in our brains
    1. When do people feel happy about rewards?
      • People feel happy not when they receive the reward itself but when in anticipation of it.
    2. Same rewards do not work over time. Fondness = familiarity + novelty.
  2. Three variable reward types
    1. The tribe: We seek rewards that make us feel accepted, attractive, important, and included.
    2. The hunt: We need to acquire physical objects, such as food and other supplies that aid our survival.
    3. The self: We desire to gain a sense of competency.
  3. Finding the proper variable rewards is not easy. Gamification is effective only when they really scratch the user's itch.
  4. Maintain a sense of autonomy. Let the user choose what to do.
  5. ==Finite variability== leads less engagement because they eventually become predictable. e.g. Zynga's FarmVille. People usually don't watch the Breaking Bad twice. Thus UGC is super valuable.

Investment

  1. The escalation of commitment: The more users invest time and effort into a product or service, the more they value it. Our labor leads to love.
    • e.g. The origami bidding game: those who made their own origami animals valued their creation five times higher than the second group's valuation and nearly as high as the expert-made origami values
    • e.g. IKEA effect is a kind of cognitive dissonance. The more effort we put into something, the more likely we are to value it; we are more likely to be consistent with our past behaviors; and finally, we change our preferences to avoid cognitive dissonance.
    • E.g. social game mafia war
  2. People tend to use the product again if it stores values, which are
    • Content
    • Data
    • Followers
    • Reputation
    • Skill
  3. How to compound user retention? Loading the Next Trigger with virtuous loops.

Should I use the hook model?

manipulation matrix

How to apply the hook model?

  1. Pros and cons analysis based on the model
  2. Habit Testing
    1. Identify the user workflow
    2. Identify the habitual users' workflow
    3. Experiment with promoting the habitual users' workflow to more users.
  3. Observe yourself
  4. Find ==nascent behaviors== that can go popular in the future

What Are Western Marketers Learning from Their Chinese Peers?

· One min read

The Vast Differences Between Western and Chinese Marketing Markets

RegionChinaWest
Channel GranularityHighly concentrated on platforms of giants like BATFragmented across multiple channels
User Data IntelligenceComes from a single closed-loop data source, where one company can control all aspects of personal dataComes from dispersed data sources, with data on daily life held by different companies
Market FocusMobile, with 90% of purchases during Double Eleven coming from mobileA wide variety of channels: TV, email, magazines, radio, billboards, newspapers, websites, etc.
PaceFast, optimizing revenueSlower, optimizing profit

How Western Marketers Can Learn from Their Chinese Peers

  1. Build good relationships with major companies like BAT
  2. Prioritize mobile
  3. Embrace all-in KOL-driven viral marketing on social networks
  4. Focus on content marketing rather than simple promotions and collaborations
  5. Manage multiple channels in the West while navigating large companies' multi-platforms in China
  6. Balance "thoughtful planning" with "plans not keeping up with changes"

The 9x Effect

· One min read

New products fail at the stunning rate of between 40% and 90%. Why? The 9x Effect: You have to be 9x better than the existing alternatives to win their market.

  • companies often overweight the new product's benefits by a factor of 3.
    • dissatisfied with the status quo and convinced the innovation works.
    • IKEA effect: labor alone can be sufficient to induce greater liking for the fruits of one’s labor.
    • view the innovation as the benchmark.
  • consumers often overweight the old product's benefits by a factor of 3.
    • satisfied with the status quo and have change aversion.
    • don't know the product and are skeptical about the new product's performance.

How does a company prepare for an economic recession?

· One min read

Warning Signs of Economic Recession

How did Resilient Company Prepare?

Back in 2008, companies turning out to have higher total shareholder return(TSR) did these things:

  • By the time of reaching the lowest point of the recession, they had increased EBITDA(Earnings Before Interest, Taxes, Depreciation, and Amortization) by 10%.
    • By reducing operating costs earlier in the recession, and more deeply.
  • Introduce more flexibility into the investment-planing
    • Reduce > 1per1 per 1 of total capital on their balance sheet
  • Prepare far more cash than peers for acquiring assets once on the upswing of the economy.
  • Maintain high-value customers’ loyalty.
    • Forgo revenues from price changes, while peers are reducing the price.

==However, slashing costs may hurt the brand and the company moral==.

Finally, getting ahead of peers create a huge advantage.

Mark Zuckerberg is Building a Western Version of WeChat

· One min read

As a highly profitable company, Facebook's operating profit margin reaches 42%.

Operating profit margin = Operating income / Net sales
Operating income = Total revenue - (Operating expenses + Depreciation and amortization)

As it transitions to a privacy-centric super app, it will face three challenges.

  1. Technology. How to bridge the gap between apps like WhatsApp and Instagram, turning them into a unified platform?
  2. Economics.
    • In China, there is no dominant app store, allowing WeChat to grow as the preferred platform. However, in the U.S., there are already Apple and Google.
    • ==WeChat is not a cash cow.== Targeting privacy-conscious users for segmented advertising is challenging.
  3. Privacy and competition.
    • No country wants a single company to monopolize the internet.
    • Social networks + private messaging = Windows OS + IE

Introduction to Architecture

· 3 min read

What is architecture?

Architecture is the shape of the software system. Thinking it as a big picture of physical buildings.

  • paradigms are bricks.
  • design principles are rooms.
  • components are buildings.

Together they serve a specific purpose like a hospital is for curing patients and a school is for educating students.

Why do we need architecture?

Behavior vs. Structure

Every software system provides two different values to the stakeholders: behavior and structure. Software developers are responsible for ensuring that both those values remain high.

==Software architects are, by virtue of their job description, more focused on the structure of the system than on its features and functions.==

Ultimate Goal - ==saving human resources costs per feature==

Architecture serves the full lifecycle of the software system to make it easy to understand, develop, test, deploy, and operate. The goal is to minimize the human resources costs per business use-case.

The O’Reilly book Software Architecture Patterns by Mark Richards is a simple but effective introduction to these five fundamental architectures.

1. Layered Architecture

The layered architecture is the most common in adoption, well-known among developers, and hence the de facto standard for applications. If you do not know what architecture to use, use it.

Examples

  • TCP / IP Model: Application layer > transport layer > internet layer > network access layer
  • Facebook TAO: web layer > cache layer (follower + leader) > database layer

Pros and Cons

  • Pros
    • ease of use
    • separation of responsibility
    • testability
  • Cons
    • monolithic
      • hard to adjust, extend or update. You have to make changes to all the layers.

2. Event-Driven Architecture

A state change will emit an event to the system. All the components communicate with each other through events.

A simple project can combine the mediator, event queue, and channel. Then we get a simplified architecture:

Examples

  • QT: Signals and Slots
  • Payment Infrastructure: Bank gateways usually have very high latencies, so they adopt async technologies in their architecture design.

3. Micro-kernel Architecture (aka Plug-in Architecture)

The software's responsibilities are divided into one "core" and multiple "plugins". The core contains the bare minimum functionality. Plugins are independent of each other and implement shared interfaces to achieve different goals.

Examples

  • Visual Studio Code, Eclipse
  • MINIX operating system

4. Microservices Architecture

A massive system is decoupled to multiple micro-services, each of which is a separately deployed unit, and they communicate with each other via RPCs.

uber architecture

Examples

5. Space-based Architecture

This pattern gets its name from "tuple space", which means “distributed shared memory". There is no database or synchronous database access, and thus no database bottleneck. All the processing units share the replicated application data in memory. These processing units can be started up and shut down elastically.

Examples: See Wikipedia

  • Mostly adopted among Java users: e.g., JavaSpaces